public function save() {
$guid = $this->getGUID();
if ($guid > 0) {
- _elgg_cache_entity($this);
- return update_entity(
+ // See #5600. This ensures the lower level can_edit_entity() check will use a
+ // fresh entity from the DB so it sees the persisted owner_guid
+ _elgg_disable_caching_for_entity($guid);
+
+ $ret = update_entity(
$guid,
$this->get('owner_guid'),
$this->get('access_id'),
$this->get('container_guid'),
$this->get('time_created')
);
+
+ _elgg_enable_caching_for_entity($guid);
+ _elgg_cache_entity($this);
+
+ return $ret;
} else {
// Create a new entity (nb: using attribute array directly
// 'cos set function does something special!)
}
// Now save specific stuff
- return create_group_entity($this->get('guid'), $this->get('name'), $this->get('description'));
+
+ _elgg_disable_caching_for_entity($this->guid);
+ $ret = create_group_entity($this->get('guid'), $this->get('name'), $this->get('description'));
+ _elgg_enable_caching_for_entity($this->guid);
+
+ return $ret;
}
// EXPORTABLE INTERFACE ////////////////////////////////////////////////////////////
}
// Save ElggObject-specific attributes
- return create_object_entity($this->get('guid'), $this->get('title'),
- $this->get('description'));
+
+ _elgg_disable_caching_for_entity($this->guid);
+ $ret = create_object_entity($this->get('guid'), $this->get('title'), $this->get('description'));
+ _elgg_enable_caching_for_entity($this->guid);
+
+ return $ret;
}
/**
}
// Now save specific stuff
- return create_user_entity($this->get('guid'), $this->get('name'), $this->get('username'),
+ _elgg_disable_caching_for_entity($this->guid);
+ $ret = create_user_entity($this->get('guid'), $this->get('name'), $this->get('username'),
$this->get('password'), $this->get('salt'), $this->get('email'), $this->get('language'),
$this->get('code'));
+ _elgg_enable_caching_for_entity($this->guid);
+
+ return $ret;
}
/**